2012/05/08 13:42 | by gaolewen"To design is much more than simply to assemble, to order, or even to edit; it is to add value and meaning, to illuminate, to simplify, to clarify, to modify, to dignify, to dramatize, to persuade, and perhaps even to amuse." - Paul Rand
Interfaces exist to enable interaction
Interfaces exist to enable interaction between humans and our world. They can help clarify, illuminate, enable, show relationships, bring us together, pull us apart, manage our expectations, and give us access to services. The act of designing interfaces is not art and they are not monuments unto themselves. Interfaces do a job and their effectiveness can be measured. They are not just utilitarian, however. The best interfaces can inspire, evoke, mystify, and intensify our relationship with the world.
Clarity is job #1
Clarity is the first and most important job of any interface. To be effective using an interface you've designed, people must be able to recognize what it is, care about why they would use it, understand what the interface is helping them interact with, predict what will happen when they use it, and then successfully interact with it. While there is room for mystery and delayed gratification in interfaces, there is no room for confusion. Clarity inspires confidence and leads to further use. One hundred clear screens is preferable to a single cluttered one.
2012/01/05 16:40 | by gaolewenAndroid çš„æ¡Œé¢æ˜¯ä¸€ä¸ªåƒå˜ä¸‡åŒ–çš„åœ°æ–¹ï¼Œå…‰ Launcher å°±æœ‰å¥½å‡ ç§ã€‚æœ€è¿‘å‘çŽ°ä¸€ä¸ªä»¥ Android æ¡Œé¢ä¸ºä¸»é¢˜çš„ç½‘ç«™ myColorscreenï¼Œé‡Œé¢æœ‰å¾ˆå¤šé£Žæ ¼è¿¥å¼‚ï¼Œç¾Žè§‚çš„æ¡Œé¢ï¼Œéƒ½æ˜¯æ¥è‡ªç½‘å‹çš„æ™ºæ…§ã€‚
2011/12/01 14:41 | by gaolewenThere are several minor user interface design changes on iOS 5, but only designer will notice about these.
2011/09/08 14:09 | by gaolewen
Official user interface (UI) and user experience (UX) guidelines from the manufacturers, links to which you can find below, are a source of inspiration for mobile web and app design. Here, you will find guidelines, samples, tips, and descriptions of common mistakes. Many of the guidelines focus on native application development, but we can apply most parts of them to mobile web design too.
2011/02/11 18:16 | by gaolewen
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2011/01/06 16:09 | by gaolewen
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